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Tag Archives: Art

17 October 6
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Murat Germen: Beauty out of ordinary

Under - Art, Inspiration, Photography

Murat Germen, based in Istanbul, Turkey, uses photography as an expression and research tool. He works as a professor of art, photography and new media at the Sabanci University in Istanbul. His work has been featured all over the world and can be found at institutions such as Istanbul Modern, Young & Rubicam, McCann Erickson, The Designory, Norman Foster & Partners, DDB, Rafineri, Swissôtel and Boyner to name a few.

Photography is an opportunity for me to find things people ignore and bring them forward to make people reconsider their ideas. I am not interested in extraordinary things since they are always covered and receive more attention due to mankind’s unending interest in celebrities, fame, sensation… I try to concentrate more on ordinary things and catch possible latent extraordinariness in regularity. It is easy to take ordinary photos of extraordinary things but more challenging to take extraordinary photos of ordinary things. It is possible to say I tend to concentrate on extracting beauty out of ordinary. I attempt to defamiliarize ordinariness, render it ambiguous by alienating it from its familiar context and finally make people to ‘see it afresh.’

Murat has an MArch degree from Massachusetts Institute of Technology, where he went as a Fulbright scholar and received AIA Henry Adams Gold Medal for academic excellence.

Photography records the surface information, where one can only depict the exterior features of objects (color, texture, shape, etc.) and the resulting visual representation cannot incorporate the internal condition / content / soul.

The combination of digital means and artistic practice is of prime importance. The computational dimension is indispensable and allows me to visualize anything that I perceive / conceive. The technological advances in imaging and its post-processing changed the way I observe, imagine, create and share my artworks.

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10 October Share your
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Ray Caesar and life’s defining moments

Under - Art, Inspiration

Ray Caesar was born in 1958 in London. At an early age, his family moved to Toronto, Canada, where he currently resides. From 1977—80 he attended Ontario College of Art, followed by 17 years from 1980—96 working in the art & photography department of the Hospital For Sick Children in Toronto, documenting disturbing cases of child abuse, surgical reconstruction, psychology, and animal research. Coupled with inspiration from surrealists Kahlo and Dali, Caesar’s experiences at the hospital continue to influence his artwork.

It can be said that there are defining moments in a dogs life that can only be described as pivotal. Mine came when I received a gift of a flesh toned 12 inch plastic movable human doll attired in cheaply made military fatigues called “GI Joseph”. I however named him “Stanley Mulver” and immediately resigned his commission from the light infantry. My Mother helped in this by sewing small business suits and leisure wear out of leftover Christmas fabric embroidered with holly and snowmen, tinfoil shoes and one tasteful Safari suit made of tight fitting powder blue rayon that proudly shone cobalt in the summer sunlight. It wasn’t long before I had begun making enlarged wigs out of gray plasticine. These wigs soon became huge pompadours for Stanley and looked even more grand when I meticulously imbedded small hairs from my daily body and face shavings. This hirsute practice along with walking upright allowed me to fit in with other children even though my father considered it a waste of time. In short, Stanley had become a visage of the Man I could never be, of that elusive self one sometimes glimpses down the tunnel of infinite reflected mirrors. Although ridiculed by my peers, I proudly wore Stanley around my neck at all times as if to say “SEE! This is the man I will be, a good man, a kind man”.

His haunting imagery is created digitally using 3D modeling software called Maya, mastered while working in digital animation for television and film industries from 1998—2001. In 1999, Caesar received a Primetime Emmy Nomination for Outstanding Special Effects in a series.

I have worked in many fields over the years, attended obedience classes and art colleges, jobs designing horrible buildings in architectural studios, medical art facilities, digital service bureaus, suspicious casino computer game companies, eventually working at computer modeling, digital animation and visual effects for television and film. Some award nominations have been attained and I have been driven in long black liquor filled limousines and walked on hind legs down red carpets in Pasadena while wearing strange smelling rented tuxedos.

Caesar works in Maya (a 3D modeling software used for digital animation effects in film and game industries), using it to create his figures as well as the virtual realms in which they exist. Through the program, he builds digital models with invisible skeletons and anatomical joints that can be bent and manipulated to assume any pose. He wraps the models in rich textures, adding hair, skin, eyelashes and fingernails. Then places them in digitally lit, impeccably detailed 3D environments built with architectural layers, windows, wallpapers, curtains and furnishings. Caesar’s meticulous process incorporates elements of drawing, painting, collage and sculpture, working countless hours to achieve every remarkably intricate tableau. Further emphasizing his sculptural technique, Caesar compares his process of 2D printmaking with imagery created in 3D as being similar to the practice of capturing stills from video and film.

With full control over dressing, posing and lighting his figures as well as every element of their surroundings, Caesar’s craft is an advanced extension of a childhood obsession—playing with dolls. Fantasy, escapism, human cruelty and disguise are reoccurring themes explored within his dramatic narratives. Betraying the seemingly child-like innocence of the figures is their piercing, knowing gaze—exposing inner strength in contrast with their fragile physical appearance. Dark details manifest from deep within the artist’s vast imagination to define simulated realities, transporting the viewer into sanctuaries created for his lost ghost-children who emerge from shadows into safe refuge, carrying macabre secrets and hidden truths.

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7 October Share your
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Illustrations by Julian De Narvaez

Under - Art, Illustration

Julian De Narvaez was born in Bogota, Colombia, in 1977 and graduated as a graphic designer at the Jorge Tadeo Lozano University in 2002, and in web development in 2004 at the same university. He attended National Art Institute IUNA, Buenos Aires, Argentina in 2009 for specializing in media and technologies program for artistic production. Julian De Narvaez’s work has appeared in various media channels in Colombia and Mexico since 2002.

He currently works with different editorial and design agencies in England, United States and South America.

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6 October 2
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Painting beautiful is boring – Lou Ros

Under - Art, Inspiration

Lou Ros, 26, began painting at the age of 17. Based in Paris, France, he started with graffiti for fun with friends which soon became a real addiction to him. Learning to paint without going through an art school, Lou felt the limits of his street art, admitting himself that:

There is an ethics of aesthetic beauty and repetition that eventually bores me. Painting beautiful is boring, while making a painting that has strength is quite another thing. So I started painting at home.

His art represents the visible and not so visible worlds. With paint brush in his hands colors fly, dance and rejoice with pleasure and passion.

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3 October Share your
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Maleonn: In a complicated and chaotic world

Under - Art, Inspiration, Photography

Ma Liang aka Maleonn, born in Shanghai, China in 1972. This talented Shanghai based photographer has gained a kind of cult following because of his fable-like photographs. His images, in color and black and white, are often created with props, actors and a strange mix of hues, colors and theatrical sets.

The physical outward world is more and more complicated and chaotic. In such a ridiculous age shaped by plastic values, lots of things that are profound and noble are becoming doubtful. I’m trying to use my own way to reorganize this age in my eyes. I’m dancing with the music of the times exaggeratedly and ludicrously, even a little artificial. But, that is our irresistible fate. All that is just the plastic feeling surface. During the process of building up the work, what supports me is still the self-thinking and inspections towards the human being as an individual.

My work is my inner world. The moments in my works really have been existed in my fantasy. Sometimes I painted them one day before shooting. I painted so quickly even surprised myself sometimes. They are so clear in my mind that every detail exists there. I’d love to imagine and thinking all the day. I believe that I have a complete world inside my heart. With my 30 years growing, this world is being constructed more and more complicated. What I’m doing is to turn the images of this world into reality, that’s all.

Ma Liang is a graduate of the Fine Arts College of Shanghai University where he studied graphic design.

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2 October Share your
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How to eat your Apple by Erick Oh

Under - Art, Illustration, Inspiration, Media, Poetry

Erick Oh is a Korean animation artist based in California, USA. He spent most of his life in Korea where he started producing a variety of work, in which the boundaries were blurred between media and contents. Even though it is in animation where Erick feels most comfortable as his main tool to communicate and interact with the viewer, he would not consider himself only as a film maker but as an artist who continues trying to expand the definition of animation and art.

‘How to eat your Apple’ is an extension of Erick’s recent illustration series in the form of an animated poem. It is without a protagonist, a defined narrative, set point of camera view or any other aspect of mainstream film language; ‘How to eat your Apple’ surrealistically portrays human nature and its essence in the circle of life, its change and death as shown by re-compositing various symbols and objects. This piece flows more like a moving illustration than an animated film, and connects to Erick’s other static illustration pieces and written stories which finally culminates to one big quintessential question on life.

28 September Share your
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ADA – analog interactive installation by Karina Smigla-Bobinski

Under - Art, Inspiration

Analog interactive installation / kinetic sculpture by Karina Smigla-Bobinski.

ADA is an analogue interactive installation made of a giant ball filled with helium, covered in charcoal spikes. As the ball drifts around the space, charcoal marks accumulate on the walls. Visitors can push the ball around the space freely, but the results are never predictable.

24 September Share your
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Björk: Moon

Under - Art, Media, Music

New single by Björk. Written by Björk and Damian Taylor. Directed, produced and art directed by Björk, Inez and Vinoodh, M/M Paris and James Merry.

19 September 1
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Marya Korneeva photography

Under - Art, Inspiration, Photography
15 September Share your
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Outside In by Stephen van Vuuren

Under - Art, Inspiration, Media, Photography, Technology

Outside In is a non-profit art film by Stephen van Vuuren that takes audiences on a journey of mind, heart and spirit from the big bang to the near future via the Cassini-Huygens Mission to Saturn. Currently in production after years of development, Outside In aims for global release late next year.

Composed entirely of still photographs using innovative visual techniques developed by the filmmaker, Outside In stretches the boundaries of the motion picture. The film will feature powerful music by Ferry Corsten, William Orbit, Samuel Barber and melds non-narrative visual poetry and science documentary into a rich experience for audiences.

Using hundreds of thousands of still images manipulated to create full motion, using ‘2.75D’ photographic fly-through technology. The film will be presented in beyond Hollywood quality 5.6K resolution on massive screens and concert-level surround systems to audiences in giant screen institutions, IMAX theaters, planetariums, museums and select 4k digital cinemas.

… and here is how it is done:

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