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Tag Archives: 3D imaging

15 September Share your

Outside In by Stephen van Vuuren

Under - Art, Inspiration, Media, Photography, Technology

Outside In is a non-profit art film by Stephen van Vuuren that takes audiences on a journey of mind, heart and spirit from the big bang to the near future via the Cassini-Huygens Mission to Saturn. Currently in production after years of development, Outside In aims for global release late next year.

Composed entirely of still photographs using innovative visual techniques developed by the filmmaker, Outside In stretches the boundaries of the motion picture. The film will feature powerful music by Ferry Corsten, William Orbit, Samuel Barber and melds non-narrative visual poetry and science documentary into a rich experience for audiences.

Using hundreds of thousands of still images manipulated to create full motion, using ‘2.75D’ photographic fly-through technology. The film will be presented in beyond Hollywood quality 5.6K resolution on massive screens and concert-level surround systems to audiences in giant screen institutions, IMAX theaters, planetariums, museums and select 4k digital cinemas.

… and here is how it is done:

20 February 1

Moullinex Catalina – 3D music video made with Kinect

Under - Industrial Design, Inspiration, Media, Music, Technology

We have seen Kinect’s untapped potential. This music video for Catalina is done with Kinect, Kinect Library for Processing, Cinema 4D and Adobe After Effects. It looks like that the device is now becoming an additional tool for special effects besides CGI.

The detailed production walkthrough can be found here – even the original source files are available if one would want to venture into this.

15 January Share your

3D video capture with Kinect

Under - Industrial Design, Inspiration, Technology

Oliver Kreylos hacked Kinect and reverse engineered it to produce 3D video – nice!

The Kinect is an accessory for Microsoft’s Xbox game console. It contains an array of microphones, an active-sensing depth camera using structured light, and a color camera. The Kinect is intended to be used as a controller-free game controller, tracking the body or bodies of one or more players in its field of view.

The motivation for this project was to convert the Kinect into a 3D camera by combining the depth and color image streams received from the device, and projecting them back out into 3D space in such a way that real 3D objects inside the cameras’ field of view are recreated virtually, at their proper sizes

By combining the color and the depth image captured by the Microsoft Kinect, one can project the color image back out into space and create a “holographic” representation of the persons or objects that were captured.

Read more here